I’ve been playing with frames per second and I’ve noticed that my buttons behave differently when I run a project at higher fps. At the default 60fps they are fine, at 90 or 120 they start not capturing events, higher than that they are nearly locked. I’ve changed the ClickMode to pressed vs released which has helped. Is there another button property or simple concept to modify these? If my scene has UI and 3d action, it seems slowing down the frame rate is not an option.