Can I Create Multiplayer Game With signalR?


Hi all , Can i create multiplayer game with signal R library ?


You will have to write a fully custom networking client/server system, but there is no reason for it to be impossible :slight_smile:

Since you should be able to use external libraries, the hardest part will really be to make the infrastructure to support the networking.


I had client server via signalr working in an old xenko build.
It worked good enough for my PoC, not sure how it would hold up on a real network load.

Since Xenko moved to .net Standard and Signalr didn’t yet the setup was broken.
If I’m not mistaken this will be resolved soon though:


Try Socket.IO.I think It is better than SignalR


Interesting. Why do you prefer