Hello, is there a sample that shows how to use Xenko without the Editor? I have some experience with MonoGame, and I’m wondering if there’s a way to use Xenko in a similar way.
Mainly, how to:
- Load textures to use with SpriteBatch (with some sort of ContentManager class)
- Serialize and deserialize game data
- Build game content (e.g. texture compression), is there a tool (command-line or GUI) to do that?