Does Xenko have a delta time variable to scale for frame rate?
From within script you use
Game.UpdateTime.Elapsed which will give you a
TimeSpan of the “delta time”. You would most likely use
TotalSeconds to do your math. i.e.:
Vector3 heading; //Some normalized direction float walkSpeed = 1.5; //m/s var movement = heading * walkSpeed * (float)Game.UpdateTime.Elapsed.TotalSeconds;