Does Xenko support Blend Shapes / Morph Targets?

#1

Xenko supports Skeletal Animation Skinning … does it also support Morph Targets / Blend Shapes?

(In Blender, these are called Shape Keys, here is a simple video explaining the concept)

When I look at the code, I see stuff for Skeletal Animation, but I don’t see anything that jumps out as support for Blend Shapes.

The existence of this up-for-grabs Issue #339 : Morph Target Animation suggests it is not implemented.

To test, I created a shape-key in blender, and exported it as FBX (where it should be a morph target), but I didn’t see anything show up in the Editor Studio.

So is it safe to assume there is no support for Morph Targets / Blend Shapes?

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#2

Yes, it is safe to assume.

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#3

now morphs don’t work. The engine does not recognize them. https://www.youtube.com/watch?v=NlCEtSNvYyE here are my tests with morphs. Skeletal animation works great, but there are no morphs. I’m waiting for the addition of morphs. They would be very useful in my project.

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