So, with the recent announcement that Silicone Studio will be dropping the Pro and Pro Plus versions of Xenko, and may, or may not, switch to the free personal version being an open source community project, what kind of a future can we expect for the Xenko game engine?
Okay, admittedly I may not have worded that quite correctly, but my point is questioning whether or not there is a future for small, independent developers (like myself) to continue investing their time and effort in working with (and learning how to use) Xenko. As someone just learning to use Blender and program in C#, I was very interested in Xenko as an alternative to using Unity, but now I’m not so sure.
I may have to take another look at UE4, except that it is not friendly to a C# programmer, and is not always all that friendly when importing Blender projects into it, though otherwise I think it is a good choice, assuming I’m willing to learn C++ (which I am). Still, I may not need be worried at all that Xenko will be disappearing, but it did have a lot of things that still needed to be developed for it. Becoming an open source community project (if that is what Silicone Studio does), could end up being a real boon for Xenko, actually making it more worthwhile to get involved in then was previously the case.
I’d like to see everyone’s opinion on this. It may be too soon to be passing judgement on Xenko, but I have certainly felt a waning lack of support for the game engine on Silicone Studio’s part for the past several months. I feel this was always a vastly underrated engine. That caused me concerns initially when I first tried it out, but I liked how clean everything was, and that pushed me forward. I really wanted this game engine to be developed and supported further. Maybe it could be as an open source community project? I don’t know, so I’m curious what everyone else feels about this.
The thing is, I have work I need to do now, so I may have to peddle back on my current time and effort invested in Xenko because I don’t want to go deeper into using it, only to have further development of the engine just die - leaving me high and dry. Sure, I could continue working with Xenko and publish a project using the engine as it stands now, I think, but would that be the wise decision to make? I’m still just, barely, learning how to use the engine as is. Switching engines right now would not hurt me all that much, but sticking with Xenko could hurt me a lot.