Geometry shaders on MoltenVK/OpenGL-ES

#1

What does Xenko do with Geometry Shaders on platforms that don’t support them (MoltenVK / OpenGL-ES) ?

Does it emulate them with compute? Ignore them? Throw errors? I couldn’t find any info in the Xenko docs.

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#2

my guess is that they wouldn’t run on those platforms, haven’t see any code that would emulate them. compute shaders currently only work for windows/DirectX11.

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