How can i do map streaming?


#1


how can i do player’s 3D area or map/texture load by streaming like this? like a distance of field rendering
to save ram and vram memory in big maps?
thx


#2

We don’t have LOD support yet.

That said texture streaming is already available and working. Just enable it on the texture assets (IsStreamable property). See also https://doc.xenko.com/latest/en/manual/graphics/textures/streaming.html

You can also use scene hierarchy (child scenes). And load/unload child scene based on distance or trigger.

Look at the Top-down RPG sample and open the DynamicScene.