Could you tell us what is big?
data subfolder? (compiled assets)
- The binaries (dll, xml and pdb in the root folder)?
If it’s binaries, there is a few things you could do:
- Delete .pdb and .xml (we should probably get rid of them automatically in “AppStore” build configuration, don’t think it’s the case yet)
- If not enough, run Mono.Linker (to get rid of unused code)
If it’s asset, it probably depends on what you have (if textures, compress them or reduce their size, etc…)