Is it possible to use only parts of Xenko? Importing assets without the editor?


#1

For example: Make a game, but compile it without any of Xenko’s physics code. I’m also uncertain how to import assets without the editor.

How would I go about this? Does anyone who has done it have an example of such a thing if it’s even possible without modifying the source?


#2

Asset importing without editor is technically possible but not so easy (you would need to either create yaml assets by hand or use Xenko.Assets API). Hopefully once the different parts of Xenko are better splitted and distributed separately, more examples of how to do this will come up.

Also there is some work underway whose objective is to make engine/editor more plugin-oriented (i.e. Physics, Video, Audio, etc… would become optional plugins)


#3

Any rough idea of when something like this would be available for public use?