Lightmapping or GI?

#1

Is there any better lighting solution for Xenko-powered games? Does it support realtime GI or some sort of lightmapping technique?

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#2

If I’m not mistaken. Right now GI is not supported. However, it definitely is in the Roadmap ( Xenko Roadmap )

Here is the card for it: Xenko Roadmap GI

However, please note that this is in the wishlist, so I don’t think this will happen soon :tm: :stuck_out_tongue:

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#3

Xenko currently (1.10-beta) supports physically-based rendering, post-effects, etc.
Light probes have been announced for an upcoming version in the GDC trailer: https://youtu.be/lpBxiUOqtgM?t=38s.

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#4

This is an old thread, but I don’t see any more recent info on Xenko GI.

The current option appears to be manually placed light probes

As for the future…

It might be a good idea to focus entirely on real-time GI, rather than try to catch up to baked GI solutions right on the EVE of switching to real-time GI. Here are some relevant links…

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