Are there any methods for morphing/blendshapes in xenko? Any examples?
I am also interested in this.
Note that a Maya plugin like https://github.com/WebberHuang/DeformationLearningSolver could convert blend shapes to bones for doing linear skinning (not sure if it would work better with dual quaternion skinning)
Look at blend treeshttp://doc.xenko.com/latest/en/manual/animation/custom-blend-trees.html