Navigation mesh always recalculating


#1

The navigation mesh seems to always update when entities are moved in a scene even if the entities arent relevant to the navigation mesh. If there is a navigation mesh present in the scene the editor gets slow after moving any entity until the navigation mesh is recalculated.
This is pretty annoying for most of the level editing. i dont currently see a way to turn this feature off. a button to recalculate light the light probes would be nice.


#2

Makes sense.
Could you open a github issue to keep track of this please?


#3

thx for the quick response. will do.