Physics bug (recursion?)


Step 1. Create “Convex Hull” from your model
Step 2. Change collider shape to asset and reference your collider to itself
Step 3. Enable Physics debug in editor
Step 4. Add static collider to your model in scene, for collider shape add our “Convex Hull”

Congratulations you killed Xenko :smiley:


Thanks for the report.
Do you have a github account? If yes, please create the issue there (otherwise no problem, I will copy it myself).


@xen2 Yes I have, I’ll add github issue myself a bit later.