My game is a code-only game. The complete root scene is created on the fly with code. The scene has models and the models have multiple meshes.
Now I need to implement a feature: When the user clicks on screen, I should be able to get the references of the mesh and model at the clicked coordinates.
I have gone thru the phisycs/raycasting sample but I could not understand. It is using a script component and there is a field “simulator”. Not sure how this field is set.
Can you please help me achieve this in code-onlg fashion?
Thanks in advance.