Hello all. I’ve been working on a voxel engine for some time now and recently switched from Unity3D to Xenko for that modern C# experience. Async/await and modern threading libraries proved to be an absolute must for my project and C# 3.5 just couldn’t cut it any longer.
Check out this video to see it in action; https://www.youtube.com/watch?v=whJOtux2DrQ
Now released open source! https://bitbucket.org/LyingDwarf/xenko-voxelscape/src/master/
Built with Xenko 184.108.40.206, but can’t run in the GameEditor. Only runs from the XenkoVoxelscape.sln and only in Debug mode. No longer being actively worked on. Only demonstrates procedurally generating sky islands. No runtime editing of voxels and no physical collisions.