Has anyone ever managed to create such shaders? I trying to understand this... I myself am in the shading is not strong. Tell us where to start and where to move. Here is a video snippet of what I want to achieve. In unity, as far as I know, the shader is the standard blanks. (https://www.youtube.com/watch?v=FjCgveFNYiA) For any help I would be very grateful!
in the materials of the object under shading find diffuse model and select the appropriate item
Looks cool. How did you get the edges on objects?