How can one add a RigidBody and Collider via Script.
Tried the following… Collider with Sphere-Shape to RigidBody
RigidbodyComponent rigidBody = new RigidbodyComponent(); SphereColliderShape collider = new SphereColliderShape(false, GlobalConst.FINGERTIP_SCALE / 2); // ---- this works from syntax view, but does not actually add the collider since when I add the entity to scene it says that there are no colliderShapes to the physics-component** rigidBody.ColliderShape = collider; // ---- this takes an "IInlineColliderShapeDesc" which I haven't found in the inheritance tree.** rigidBody.ColliderShapes.Add(collider); rigidBody.IsKinematic = true; rigidBody.Enabled = true; rigidBody.IsTrigger = true; entity.Add(rigidBody);
Solution: Has to be inherited from SphereColliderShapeDesc