[Solved] How to display collider shapes?


I can’t see the collider shape of a rigid body. I have a model with rigid body component and a cylinder shape. But it does not fix the model. So I want to edit it. It’s hard if I see nothing.


You can turn physics and other visual items on/off in the gizmo here:


You’re right. Thanks. Btw. you can also render the shapes at runtime with the DebugPhysicsShapes script. Unf. it does not work correctly / it is buggy / glitchy.