[Updated 12 aug 2015] Free 3rd Person Character Controller V1.2


#1

Version 1.2

Hello everyone!

As I promised, I am sharing with the community the code of my character controller in the third person.

Demonstration video:

features:

  • Character Movement in Third Person Shooter style.
  • Rotate camera as mouse movement.
  • Physics-based controller.

Reminding everyone that this code is free for any use, I ask only just put my name in the credits of your project. Att. Rodrigo Medeiros.

Change Log:
V1.2: Fixed Incompatibility problem with paradox 1.2.2.
V1.1: Added limit to vertical camera rotation.

Follows the code:
ControladorDePersonagem: http://pastebin.com/4nFbabkZ
ControleOrbital: http://pastebin.com/29m00RYS

Scene preparation:

1) First thing you need to do is create a character model, with this animations:

∙ Idle

∙ StrafeLeft

∙ StrafeRight

∙ WalkingBack

∙ WalkingForward

∙ Sprint

2) In the scene, put your character model and add to him a Physical Collider (capsule) and all animations.

3) Next, add an entity model sphere, name it as Orb, set this scale to X1, Y1, Z1 and make it a child of your character entity.

4) Now, create a Camera, and make it a child of the Orb entity.

5) Maintain the camera axis X and Y aligned to the center of orb, and move the Z until the camera is outside of the Orb.

6) Then, go to Orb and Uncheck the model parameter, and now the Orb becomes invisible.

7) Maintain the Z axis of orb aligned to your character and move the orb at the position if you desires to your game camera, and use de Z axis of camera to regulate the distance.

8) Now, add the script ControladorDePersonagem to your character, and ControleOrbital to your orb.

9) Now lets play, and have a fun!


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