UV1 support with xenko?


#1

Hi,

I am new, even new to game development. I have only mod development experience, but I am a programmer with lot’s of experiences about textureing, 3d modeling, shaders, I am currently evaluating xenko engine for my first ever game project.

Today I am discovering the way to make a code only project, but one thing attracted my attention: under IVertex interface, there are many classes, but it seems neither of them support UV1, so it seems we can only have one UV coordinate for every vertex with this engine…?

So I think there’s a way to make it support UV1 by extending IVertex is it right?

best regards,
Zheng