Thanks again everyone.
I do want to cover what kind over shaders to use that come with Xenko. Writing shaders on the other is a far too advanced topic for now. Most users will probably never go anywhere near those. Without the core editor usage tutorials I would be completely overshooting the target audience.
I added exporting/distributing the game to the list
and UI to the introduction list. Those will still be the basic coverage or a quick “how to” more than anything. Later tutorials can dive deeper.
Thanks for the link on documentation
That is interesting one. I might cover this briefly in the UI tutorial and make a separate more in-depth tutorial once the basics tutorials are done.
Once they are out I will leave it to the rest of the community to help out with that. I personally dislike the “share”, “hit subscribe” and “like this video” strategy you here on most youtube endings.
Thanks for the offer. If anything comes up I’ll be sure to reach out. While I am it: * Consistency in the video material is key. Is there a specific logo (https://xenko.com/legal/xenko-logo-regulations.pdf) you prefer when it comes to the tutorial intro? (title screen/thumbnail)