Visual Scripting / Visual Programming in Xenko

#1

Many game engines and 3d editors have some sort of node based editing system. There is a wide variety of applications for it, e.g. for materials, state machines, scene graph editing and even game logic.

It appears that the xenko developers already created a prototype internally and we also have a first proof of concept with our visual programming language VL up and running. You can read more in this GitHub issue:

Did anyone already use visual programming? What was your experience with it and do you want to have it in xenko and what would you like to do with it?

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Multi-user VR done with Xenko: We Live in an Ocean of Air
#2

here is a first update on our progress:

3 Likes

#3

Thank you for your work! Looks promising :slight_smile:

0 Likes

#4

BTW, there is also a second update:

0 Likes

#5

Even more updates!

It was a pleasure to present a live demo of VL.Xenko at Muthesius University of Fine Arts and Design and you can re-watch it here:

Interested in real-time visual programming and want to be prepared for the big release? Download vvvv gamma preview here and follow this workshop:


FYI: In the workshop we use VL.Skia but the principles are the same.

we already realized a project with VL.Xenko which you can see here:

4 Likes