Genius/ Genios Engine
Genius/ Genios Engine
Not saying a professional design team is a bad idea but if your assuming all freelance designers/web developers are garbage then I would have to disagree with you. Yes some people just spout names and designs without regard to the actual company background/vision in mind. Some of the best designers/companies I’ve worked with actually rely heavily on freelancers that are not part of any “design studio”.
I think, if there’s going to be a careful consideration of branding and identity, then first there needs to be some clear decisions made about what the direction and focus of the engine is. I think Godot has the entry-level pretty much sewn up, and its logo and identity reflect that - it’s fun and friendly. I think Xenko needs to think about its goals and positioning before it could do its branding effectively.
I’m with Aggror, Xenia it’s a good name. It’s short, easy to say and remember (It sounds very similar like Xena, Warrior princess )
Yeah, I bought it!
Xenia has about 45 million search results…
Yeah, as Greek word, you’d expect to get a lot of hits in unrelated contexts, but it also seems to be the name of an Xbox emulation project, which I’d say rules it out.
I would suggest Xiphoid
It’s not the most imaginative name but I think it fits the X theme and the engine is razor-sharp.
just remove the vowels? XNK? but it’s already a lot of things
also I may point out to my knowledge this is the only game engine which is separated into multiple nuget packages (or multiple “independent” modules), maybe emphasizing that would be a cool source of a name.
you can also do what GNU did (GNU is Not Unix):
DDNX (DDNX is Definitely Not Xenko) you can omit “definitely” and then it’s just DNX, buut it kinda sounds something from the 90’s.
You can see that the first letter can be anything for this, just don’t be X (googling XNX yields porn)
I’d say this is the right sort of thinking, rather than random words.
Yes, starting with the strengths of xenko and finding names from that sounds like a good approach.
so we have as inspiration:
- modular nuget distribution
- original c#/.NET, scripts and engine live in the same world
- original .NET tooling for build
- high fidelity shaders
- native visual studio support
- use any third party nuget in your game code
- cross platform runtime
- completely open source
- MIT license
- was commercially developed by worldclass engineers
who has more?
If you’re still looking for contributions I have some concepts for a name and logo I could put together. Has anything been decided yet?
Nothing is set in stone yet, feel free to contribute !
OK, I put some ideas together. Brief and rough, as I don’t want to spend too much time on it unless there is some interest. I’ve put it on Canva, link below.
Let me know what you think.
not very related with the original name but I liked the story behind it, it is short, it hasnt so many results on google and it keeps the letter “X” (and the “e” for sure) which can differ by the others (size/color/type).
Pursuing the same idea, of C#, sharpness, and combining lettering with the symbol: Cimitar
I’ll also leave this here, it’s done with an AI name generator at https://namelix.com/
Just enter some keywords you associate with the engine and set the naming constraints. I’ve did it a few times and these are the ones I favorited. I think it’s not a final solution, but rather an inspiration…
Are all available… xensharp.com can be had for $10… just sayin’
I wouldn’t worry too much about dotcoms for opensource projects these days. Many major projects have only the dotorg (including Blender and Godot), which is all that’s really needed. In theory someone could attempt some funny business with the dotcom, but in practice, once a project is well-established, it’s barely a problem.